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#1
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#2
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Keine mods, neue Einheiten (mit rules.ini eintrag)
und wenn ihr keine Einheiten habt fang ich halt ma an: ; Chrono Späher [CHROSP] UIName=Chrono Späher Name=Chrono Späher Image=SPY Category=Soldier Primary=MakeupKit Prerequisite=GAPILE PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute CrushSound=InfantrySquish Crushable=no Strength=125 Armor=none TechLevel=10 Pip=red Sight=8 Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains MoveToShroud=no Teleporter=yes; Owner=British,French,Germans,Americans,Alliance Cost=1500 Soylent=1200;2000 Points=15 IsSelectableCombatant=yes VoiceSelect=SpySelect VoiceMove=SpyMove VoiceAttack=SpyAttackCommand VoiceFeedback=SpyFear VoiceSpecialAttack=SpySpecialAttack DieSound=SpyDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower! ThreatPosed=20 ; This value MUST be 0 for all building addons ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00 ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ;CanPassiveAquire=no ;CanRetaliate=no; Won't fire back when hit PreventAttackMove=yes IFVMode=2
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Charlie, look out for the Blebleble |
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#3
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Hab noch eine:
; Beam transporter [BEAMTRAN] UIName=Name:Beamtransport Name=Beamtransport Image=BEAG ;Prerequisite=GAHPAD Prerequisite=GAWEAP Primary=NeutronRifle Strength=175 Category=AirPower JumpJet=yes Armor=light TechLevel=7 Sight=7 RadarInvisible=yes Landable=yes PipScale=Passengers Passengers=8 Speed=14 PitchSpeed=1.1 JumpjetSpeed=30 ;params not defined use defaults (old globals way up top) JumpjetClimb=10 JumpjetCrash=40 ; Climb, but down JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=British,French,Germans,Americans,Alliance Cost=1500 Points=15 ROT=5 Crewed=yes ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 VoiceSelect=IntuderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash ;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ;AuxSound1=IntruderTakeOff ;Taking off ;AuxSound2=IntruderLanding ;Landing ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 SizeLimit=6 Attack=yes ;OmniFire=yes ;GEF moved to weapon AllowedToStartInMultiplayer=no Crashable=yes CanPassiveAquire=no ; Won't try to pick up own targets SpeedType=Hover MoveSound=BlackOpsMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ElitePrimary=NeutronRifleE PreventAttackMove=yes ;Bombable=no TooBigToFitUnderBridge=true Trainable=yes
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Charlie, look out for the Blebleble |
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#4
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noch eine, diema mit neuer waffe:
; Chrono Sniper [CHRONSNIP] UIName=Chrono Sniper Name=Chrono Sniper Image=SNIPE Category=Soldier Primary=GATSNIP Prerequisite=GAPILE,TECH PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute CrushSound=InfantrySquish Crushable=no Strength=125 Armor=none TechLevel=10 Pip=red Sight=8 Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains MoveToShroud=no Teleporter=yes; Owner=British,French,Germans,Americans,Alliance Cost=1200 Soylent=1000 Points=15 IsSelectableCombatant=yes VoiceSelect=SniperSelect VoiceMove=ChronoLegionMove VoiceAttack=SniperAttackCommand VoiceFeedback=SniperFear VoiceSpecialAttack=ChronoLegionMove DieSound=ChronoLegionDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower! ThreatPosed=20 ; This value MUST be 0 for all building addons ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00 ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ;CanPassiveAquire=no ;CanRetaliate=no; Won't fire back when hit PreventAttackMove=yes IFVMode=5 ; Gatling sniper [GATSNIP] Damage=150 ROF=8 Range=20 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=SILENCER
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Charlie, look out for the Blebleble |
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#5
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Leute, ich kauf euch net ab, das ich der einzige bin der neue einheiten gemacht hat
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Charlie, look out for the Blebleble |
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#6
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Gatling Sniper? Wie soll das denn gehen?
![]() Und, du musst wissen, dass es hier auf den deutschen CnCForen leider nur sehr wenig YR-Modder gibt ![]() |
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#7
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Zitat:
an Zero: Es gab schon öfter den Versuch solche Beiträge zu sammeln. Warum wohl? Ist eigentlich doch nicht notwendig schliesslich soll doch jeder selbst seine einheiten machen, nur so können sie in einer Mod zusammenpassen. Und wer nicht weis (sicher der Hauptgrund nach solchen Beiträgen zu gieren) wie bestimmte Sachen funzen kann ja direkt fragen oder in einer Mod nachsehen. ![]() |