Ich habe vorhin etwas interessantes gesehen, nämlich die Readme.txt von v1.004 auf
www.planetcnc.com
Hier ist sie:
Zitat:
Original erstellt von Westwood:
Command & Conquer: Red Alert 2 (TM)
LATE BREAKING NEWS FROM THE FRONT
Copyright 2000 Electronic Arts Inc. All rights reserved.
Westwood Studios is an Electronic Arts brand.
Patch 1.004
--------------------TOP SECRET--------------------
Commander:
Thanks for your continued participation in the war effort. We
have been able to make some modifications to your tactical
display that should improve your experiences on the
battlefield.
Good Luck.
--President Michael Dugan
--------------------------------------------------
GENERAL CHANGES OR FEATURE ADDITIONS
1 RA2 now allows you to play "Free for All" in Skirmish
mode. Now the AI can attack each other and not just the
player.
2 Hotkeys and Interface changes added:
- Right clicking on the mouse centers on the Radar
Screen instead of deselecting the player's units.
- Press the "Spacebar" to cycle through last 8 EVA
events. "Space Bar" now also goes to "Ally under
Attack" EVA event.
- Players can now place Rally Points on Service
Depots.
- The "Q" & "W" keys that select Tab Buttons now
grab a completed building for the cursor.
Pressing again places that building.
- Press "Ctrl" + "Arrow" keys to jump to the edges
of the map.
- Page User is bound to "U".
- Health Navigation, Veterancy Navigation, and
Previous Unit hotkeys are now unbound. They
can be rebound in the Keyboard Configuration
menu.
3. Observer Mode: RA2 now has an Observer Mode that
allows 1 player to watch other player's games.
Particularly useful for Korean television shows and
tournaments.
- There is a new checkbox at the top of the
bunkers that players can check to observe games.
Clicking it will switch the "Join" button to
"Observe" and vice versa.
- In the game setup screen, the host can select the
bottom slot to be open for observers (assuming he
isn't the observer himself). Players attempting
to observe go into this slot.
- The observer can only chat to all players.
- The observer cannot use Beacons or Waypoint Mode.
- The observer is not shown on the score screen.
- The observer is not allowed in Co-Op mode.
4. Dreadnaughts can now break bridges with missiles.
5. Now players can destroy a unit flying over an Iron Curtained
building.
6. If the player has a Cloning Vat, an Engineer, 2 infantry
units, and a Tech Hospital he will no longer get a
complimentary unit out of his Cloning Vat for every unit
healed.
7. The edges of the Radar Screen are now visible.
8. We've enabled the Microsoft Sidewinder Strategic
Commander(TM) to work properly. We've also included the
Westwood endorsed configuration.
9. The Desolator will no longer continue to shoot the
ground over and over and keep building up radiation.
10. Parts of buildings will no longer disappear on occasion.
11. Structures no longer flash a frame of animation during
placement.
12. Fixed the "Place Structure Anywhere" cheat.
13. Super Weapon tab flashes when ready.
14. Crazy Ivan and Tanya bombs now work on all
bridges.
15. Fixed a Terror Drone + Unpacking MCV problem that
made games never end.
WESTWOOD ONLINE CHANGES OR FEATURE ADDITIONS
1. Quick Match now gives ping and rank of opponent when
matching.
2. 0 starting units are allowed.
3. Fixed up the taunts to make sure they play correctly.
4. Paging additions:
- Players can page a buddy from inside a game room,
bunkers or game.
(/page user name message)
Example: /page Yuri Hi.
- Players can reply to last message.
(/r message)
Example: /r Hi there.
- Players can check to see if another player is
online.
(/on user name)
Example: /on Tanya
- If player is paged and he presses "U" to reply to
that sender, the paging screen will default to
that sender's name if U is pressed within 5 seconds.
5. A ping meter is included inside game lobby as a tooltip.
There are also graphic indicators (green, red, yellow)
next to player names. The ping indicated in
the tooltip is between that player and the game host.
6. Lobby Chat only scrolls if player is on bottom chat
line.
7. Included an icon table that displays most icons and
what they mean in Westwood Online.
8. Fixed "Fetching Server" message pop up problem. Now it
happens less.
9. Fixed the loss of keystrokes when typing chat in bunker.
10. Lobby now defaults to the bunker the player left when
returning from Buddy List, etc.
11. Click on an existing game to show the name of map in
bunker as tooltip. No need to enter a game to find
out which map is being played.
12. Chat messages during games no longer display in a
choppy and slow manner. Messages written at the end of
games will now display properly also.
13. Players are now routed to bunkers with less than 25
people when entering Custom Match.
14. A tooltip has been added that shows a player's rank,
battleclan and battleclan rank when you mouse-over
a player's name. It may take a bit for the server to
return the player's rank.
UNIT BALANCE CHANGES
1. Unit Balance: IFV + Chrono Legionaire now
destroys things more slowly.
2. Unit Balance: Tesla Tank will shoot a little slower.
3. Unit Balance: Demo Truck speed reduced.
4. Unit Balance: Demo Truck damage was reduced.
5. Unit Balance: IFV+Tesla Trooper will shoot a
little slower.
6. Unit Balance: IFV+Terrorist damage reduced.
7. Unit Balance: Terrorist hit points are increased.
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Den Trailer zu <FONT size="2">"Conquest: Frontier Wars"</FONT s>, einem der besten RTS überhaupt, gibt es
hier.
"Wenn Dr. Evil wütend ist, dann wird Mr. Bigglesworth nervös. Und wenn Mr. Bigglesworth nervös wird,
dann gibt es Tote!!!!"
Webmaster von
www.frontier-wars.de
[Dieser Beitrag wurde von Thunder am 01. Februar 2001 editiert.]