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der Text war zu lang, deshalb geht's hier weiter
; ----------------------------------------------------------------------------- SpecialPower SuperweaponRebelAmbush Enum = SPECIAL_AMBUSH ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_RebelAmbush1 PublicTimer = No InitiateAtLocationSound = RebelAmbushActivated SharedSyncedTimer = Yes RadiusCursorRadius = 50 End ; ----------------------------------------------------------------------------- SpecialPower SuperweaponBlackMarketNuke Enum = SPECIAL_BLACK_MARKET_NUKE ReloadTime = 600000 ; in milliseconds. min is 2x door/open close time! RequiredScience = SCIENCE_BlackMarketNuke PublicTimer = Yes SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ; ------------------------------------------------------------------------------ SpecialPower SuperweaponAnthraxBomb Enum = SPECIAL_ANTHRAX_BOMB ReloadTime = 360000 ; in millisecons. min is 2x door/open close time! RequiredScience = SCIENCE_AnthraxBomb PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 200 End ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityMissileDefenderLaserGuidedMissiles Enum = SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES ReloadTime = 0 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityTankHunterTNTAttack Enum = SPECIAL_TANKHUNTER_TNT_ATTACK ReloadTime = 7500 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;Colonel Burton places remote C4 charges in order to detonate them at his ;leisure. This is actually used by two different buttons. One requires no ;target, and that tells the ability system that it wants to explode all ;charges. With a target it decides to add a new charge. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityColonelBurtonRemoteCharges Enum = SPECIAL_REMOTE_CHARGES ReloadTime = 0 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;Colonel Burton places timed C4 charges that explode after a period of time. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityColonelBurtonTimedCharges Enum = SPECIAL_TIMED_CHARGES ReloadTime = 0 ; in milliseconds PublicTimer = No ViewObjectRange = 100 End ;----------------------------------------------------------------------------- ;The hacker disables a building via hacking data. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityHackerDisableBuilding Enum = SPECIAL_HACKER_DISABLE_BUILDING ReloadTime = 4000 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The black lotus captures control of a building via hacking. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityBlackLotusCaptureBuilding Enum = SPECIAL_BLACKLOTUS_CAPTURE_BUILDING ReloadTime = 0 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The ranger captures control of a building. ;Author: Steven -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityRangerCaptureBuilding Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING ReloadTime = 15000 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The redguard captures control of a building. ;Author: Steven -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityRedGuardCaptureBuilding Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING ReloadTime = 15000 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The rebel captures control of a building. ;Author: Steven -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityRebelCaptureBuilding Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING ReloadTime = 15000 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The black lotus disables a vehicle temporarily via hacking. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityBlackLotusDisableVehicleHack Enum = SPECIAL_BLACKLOTUS_DISABLE_VEHICLE_HACK ReloadTime = 0 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The black lotus steals cash from a supply depot via hacking. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityBlackLotusStealCashHack Enum = SPECIAL_BLACKLOTUS_STEAL_CASH_HACK ReloadTime = 2000 ; in milliseconds PublicTimer = No End ;------------------------------------------------------------------------------ SpecialPower SuperweaponCIAIntelligence Enum = SPECIAL_CIA_INTELLIGENCE ReloadTime = 120000 ; in milliseconds PublicTimer = No InitiateSound = CIAIntelligenceActivate End ;------------------------------------------------------------------------------ SpecialPower SuperweaponEmergencyRepair Enum = SPECIAL_REPAIR_VEHICLES ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_EmergencyRepair1 PublicTimer = No SharedSyncedTimer = Yes RadiusCursorRadius = 100 InitiateAtLocationSound = EmergencyRepairActivate End ;------------------------------------------------------------------------------ ;Allow a bombtruck (or something else maybe?) to copy another enemy vehicle ;using stealth rules ;Author: Kris -- August 2002 ;------------------------------------------------------------------------------ SpecialPower SpecialAbilityDisguiseAsVehicle Enum = SPECIAL_DISGUISE_AS_VEHICLE ReloadTime = 0 ; in milliseconds PublicTimer = No End ;------------------------------------------------------------------------------ ;Fires particle uplink cannon! ;Author: Kris -- September 2002 ;------------------------------------------------------------------------------ SpecialPower SuperweaponParticleUplinkCannon Enum = SPECIAL_PARTICLE_UPLINK_CANNON ReloadTime = 240000000 ; in milliseconds PublicTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 End ;------------------------------------------------------------------------------ ; Placeholder for the "Cash Bounty" Special Ability... ;------------------------------------------------------------------------------ SpecialPower SpecialAbilityCashBounty1 Enum = SPECIAL_CASH_BOUNTY RequiredScience = SCIENCE_CashBounty1 PublicTimer = No End SpecialPower SpecialAbilityCashBounty2 Enum = SPECIAL_CASH_BOUNTY RequiredScience = SCIENCE_CashBounty2 PublicTimer = No End SpecialPower SpecialAbilityCashBounty3 Enum = SPECIAL_CASH_BOUNTY RequiredScience = SCIENCE_CashBounty3 PublicTimer = No End ;----------------------------------------------------------------------------- ;Allows the strategy center to change battle plans. ;Author: Kris -- September 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityChangeBattlePlans Enum = SPECIAL_CHANGE_BATTLE_PLANS ReloadTime = 0 ; in milliseconds End ;----------------------------------------------------------------------------- ;Orders the ambulance to cleanup an area surrounding specified target location. ;Author: Kris -- September 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityAmbulanceCleanupArea Enum = SPECIAL_CLEANUP_AREA ReloadTime = 0 ; in milliseconds RadiusCursorRadius = 110 ;Weapon range is 100 -- but add 10 to compensate for vehicle size. End ;------------------------------------------------------------------------------ ;Launches the Baikonur rocket -- cutscene at end of GLA08! ;Author: Kris -- November 2002 ;------------------------------------------------------------------------------ SpecialPower SuperweaponLaunchBaikonurRocket Enum = SPECIAL_LAUNCH_BAIKONUR_ROCKET ReloadTime = 0; in milliseconds End |