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Alt 14-06-2003, 18:10
Kickaha Kickaha ist offline
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Registriert seit: Jun 2003
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der Text war zu lang, deshalb geht's hier weiter



; -----------------------------------------------------------------------------
SpecialPower SuperweaponRebelAmbush
Enum = SPECIAL_AMBUSH
ReloadTime = 240000 ; in milliseconds
RequiredScience = SCIENCE_RebelAmbush1
PublicTimer = No
InitiateAtLocationSound = RebelAmbushActivated
SharedSyncedTimer = Yes
RadiusCursorRadius = 50
End

; -----------------------------------------------------------------------------
SpecialPower SuperweaponBlackMarketNuke
Enum = SPECIAL_BLACK_MARKET_NUKE
ReloadTime = 600000 ; in milliseconds. min is 2x door/open close time!
RequiredScience = SCIENCE_BlackMarketNuke
PublicTimer = Yes
SharedSyncedTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 250
RadiusCursorRadius = 100
End

; ------------------------------------------------------------------------------
SpecialPower SuperweaponAnthraxBomb
Enum = SPECIAL_ANTHRAX_BOMB
ReloadTime = 360000 ; in millisecons. min is 2x door/open close time!
RequiredScience = SCIENCE_AnthraxBomb
PublicTimer = No
SharedSyncedTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 250
RadiusCursorRadius = 200
End

;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityMissileDefenderLaserGuidedMissiles
Enum = SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES
ReloadTime = 0 ; in milliseconds
PublicTimer = No
End

;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityTankHunterTNTAttack
Enum = SPECIAL_TANKHUNTER_TNT_ATTACK
ReloadTime = 7500 ; in milliseconds
PublicTimer = No
End


;-----------------------------------------------------------------------------
;Colonel Burton places remote C4 charges in order to detonate them at his
;leisure. This is actually used by two different buttons. One requires no
;target, and that tells the ability system that it wants to explode all
;charges. With a target it decides to add a new charge.
;Author: Kris -- July 2002
;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityColonelBurtonRemoteCharges
Enum = SPECIAL_REMOTE_CHARGES
ReloadTime = 0 ; in milliseconds
PublicTimer = No
End

;-----------------------------------------------------------------------------
;Colonel Burton places timed C4 charges that explode after a period of time.
;Author: Kris -- July 2002
;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityColonelBurtonTimedCharges
Enum = SPECIAL_TIMED_CHARGES
ReloadTime = 0 ; in milliseconds
PublicTimer = No
ViewObjectRange = 100
End

;-----------------------------------------------------------------------------
;The hacker disables a building via hacking data.
;Author: Kris -- July 2002
;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityHackerDisableBuilding
Enum = SPECIAL_HACKER_DISABLE_BUILDING
ReloadTime = 4000 ; in milliseconds
PublicTimer = No
End

;-----------------------------------------------------------------------------
;The black lotus captures control of a building via hacking.
;Author: Kris -- July 2002
;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityBlackLotusCaptureBuilding
Enum = SPECIAL_BLACKLOTUS_CAPTURE_BUILDING
ReloadTime = 0 ; in milliseconds
PublicTimer = No
End

;-----------------------------------------------------------------------------
;The ranger captures control of a building.
;Author: Steven -- July 2002
;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityRangerCaptureBuilding
Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING
ReloadTime = 15000 ; in milliseconds
PublicTimer = No
End

;-----------------------------------------------------------------------------
;The redguard captures control of a building.
;Author: Steven -- July 2002
;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityRedGuardCaptureBuilding
Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING
ReloadTime = 15000 ; in milliseconds
PublicTimer = No
End

;-----------------------------------------------------------------------------
;The rebel captures control of a building.
;Author: Steven -- July 2002
;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityRebelCaptureBuilding
Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING
ReloadTime = 15000 ; in milliseconds
PublicTimer = No
End

;-----------------------------------------------------------------------------
;The black lotus disables a vehicle temporarily via hacking.
;Author: Kris -- July 2002
;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityBlackLotusDisableVehicleHack
Enum = SPECIAL_BLACKLOTUS_DISABLE_VEHICLE_HACK
ReloadTime = 0 ; in milliseconds
PublicTimer = No
End

;-----------------------------------------------------------------------------
;The black lotus steals cash from a supply depot via hacking.
;Author: Kris -- July 2002
;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityBlackLotusStealCashHack
Enum = SPECIAL_BLACKLOTUS_STEAL_CASH_HACK
ReloadTime = 2000 ; in milliseconds
PublicTimer = No
End

;------------------------------------------------------------------------------
SpecialPower SuperweaponCIAIntelligence
Enum = SPECIAL_CIA_INTELLIGENCE
ReloadTime = 120000 ; in milliseconds
PublicTimer = No
InitiateSound = CIAIntelligenceActivate
End

;------------------------------------------------------------------------------
SpecialPower SuperweaponEmergencyRepair
Enum = SPECIAL_REPAIR_VEHICLES
ReloadTime = 240000 ; in milliseconds
RequiredScience = SCIENCE_EmergencyRepair1
PublicTimer = No
SharedSyncedTimer = Yes
RadiusCursorRadius = 100
InitiateAtLocationSound = EmergencyRepairActivate
End

;------------------------------------------------------------------------------
;Allow a bombtruck (or something else maybe?) to copy another enemy vehicle
;using stealth rules
;Author: Kris -- August 2002
;------------------------------------------------------------------------------
SpecialPower SpecialAbilityDisguiseAsVehicle
Enum = SPECIAL_DISGUISE_AS_VEHICLE
ReloadTime = 0 ; in milliseconds
PublicTimer = No
End

;------------------------------------------------------------------------------
;Fires particle uplink cannon!
;Author: Kris -- September 2002
;------------------------------------------------------------------------------
SpecialPower SuperweaponParticleUplinkCannon
Enum = SPECIAL_PARTICLE_UPLINK_CANNON
ReloadTime = 240000000 ; in milliseconds
PublicTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 250
End

;------------------------------------------------------------------------------
; Placeholder for the "Cash Bounty" Special Ability...
;------------------------------------------------------------------------------
SpecialPower SpecialAbilityCashBounty1
Enum = SPECIAL_CASH_BOUNTY
RequiredScience = SCIENCE_CashBounty1
PublicTimer = No
End

SpecialPower SpecialAbilityCashBounty2
Enum = SPECIAL_CASH_BOUNTY
RequiredScience = SCIENCE_CashBounty2
PublicTimer = No
End

SpecialPower SpecialAbilityCashBounty3
Enum = SPECIAL_CASH_BOUNTY
RequiredScience = SCIENCE_CashBounty3
PublicTimer = No
End

;-----------------------------------------------------------------------------
;Allows the strategy center to change battle plans.
;Author: Kris -- September 2002
;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityChangeBattlePlans
Enum = SPECIAL_CHANGE_BATTLE_PLANS
ReloadTime = 0 ; in milliseconds
End

;-----------------------------------------------------------------------------
;Orders the ambulance to cleanup an area surrounding specified target location.
;Author: Kris -- September 2002
;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityAmbulanceCleanupArea
Enum = SPECIAL_CLEANUP_AREA
ReloadTime = 0 ; in milliseconds
RadiusCursorRadius = 110 ;Weapon range is 100 -- but add 10 to compensate for vehicle size.
End

;------------------------------------------------------------------------------
;Launches the Baikonur rocket -- cutscene at end of GLA08!
;Author: Kris -- November 2002
;------------------------------------------------------------------------------
SpecialPower SuperweaponLaunchBaikonurRocket
Enum = SPECIAL_LAUNCH_BAIKONUR_ROCKET
ReloadTime = 0; in milliseconds
End
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