Zitat:
Delphi-PG (Game Designer/Community Rep):
Petroglyph and Lucas are committed to bringing you guys a fun and exciting strategy game with Empire at War. Matter of fact we are working around the clock to make sure it is in top shape when it hits store shelves. Those concerned about support need not be; we do have plans in place for patches post launch that will address balance bugs, exploits and general issues.
Does this mean that obvious problems are already foreseen which there will not be enough time to fix or is it just a matter of a contingency plan, in case patches are required?
Delphi-PG (Game Designer/Community Rep):
We've been building games for over 10 years, and know that having an online component tends to expose issues you don't sometimes find with a single player mode. There are also exploits that arise from hackers and the inevitable balance issues associated with units. We are just simply being prepared. 
In all honesty you shouldn’t be worried, but be happy. Some companies don’t even like to think of patching a game. Veteran online RTS players would agree this is indeed a great thing.
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Na, das klingt doch sehr überzeugend.
