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#1
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Hier ist meine Erste Einheit (auch ein Tank-Thiev aber der hat spy-make-up!!!) funtzt leider net könnt ihr mir helfen?
also ich starte das spiel mit der rulesmd.ini geh ins gefecht, mach das sach damit ich die einheit kaufen kann aber wenn ich den futzi in ein panzer stellen (übernemen) will, stehlt er sich daneben!!!! Hier ist er ; Clone of SPY (Spy) [Tank-Thiev] UIName=Name:Tank-Thiev Name=Tank-Thiev;locked Category=Soldier CrushSound=InfantrySquish LeadershipRating=3 Strength=150 Primary=MakeupKit ; virtual weapon that picks disguise CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Armor=flak TechLevel=1 CanDisguise=yes; I appear differently on other people's computers PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma) Sight=10 Speed=5 Owner=British,French,Germans,Alliance,Africans,Arabs,Confederation,Americans,Russians,Yuri Country AllowedToStartInMultiplayer=no Cost=750 Soylent=500 Pip=blue Points=5 VoiceSelect=SpySelect VoiceMove=SpyMove VoiceAttack=SpyAttackCommand VoiceFeedback=SpyFear VoiceSpecialAttack=SpySpecialAttack DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ; This value MUST be 0 for all building addons SpecialThreatValue=1 PreventAttackMove=yes IFVMode=2 Trainable=no StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player Image=SPY ImmuneToPsionics=yes ImmuneToPsionicWeapons=yes VehicleThief=yes Infiltrate=yes Agent=yes Thief=yes Assaulter=no Geändert von Conny293 (23-04-2006 um 13:25 Uhr). |
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#2
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Probiers mal mit dem modifizierten von 8-)
; Vehicle Thief [PILOT] UIName=Name:PILOT Image=SPY Name=Vehicle Thief Category=Soldier Primary=MakeupKit Prerequisite=CAMMBARK,RADAR CrushSound=InfantrySquish Strength=200 Armor=flak TechLevel=7 Pip=white Thief=yes VehicleThief=yes OccupyPip=PersonRed Sight=5 Speed=5 Owner=Russians,Africans,Arabs Cost=2000 Soylent=50 Points=5 IsSelectableCombatant=yes VoiceSelect=ConscriptSelect VoiceMove=ConscriptMove VoiceAttack=ConscriptAttackCommand VoiceFeedback=ConscriptFear VoiceSpecialAttack=ConscriptMove DieSound=ConscriptDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 IFVMode=2
__________________
Charlie, look out for the Blebleble |
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#3
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VehicleThief=yes
fehlt bei Conny |
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#4
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Hier meine Einheit: Das Yuri Mutterschiff das im Flugmodus große Ringlaser straight-down schießt und im Stationären Modus wozu es landen muss, kleine Dronen Untertassen aussendet um Gegner anzugreifen.
Sowohl Mutterschiff als auch die Dronen haben eigene Voxel-Files. Und da ich nett bin hier der Link zu den Voxel files http://rapidshare.de/files/18900795/Mothership.zip.html Solltet ihr Das Schiff und was dazugehört in eurem Mod nutzen wäre ich Dankbar wenn ihr meinen Namen erwähnt und es nicht als euer eigenes ausgebt. Code:
[MDSK]
UIName=#Name:MDSK
Name=Floating Mothership
Prerequisite=YAWEAP,YATECH
Primary=BigDiskLaser
Secondary=DroneDiskLauncher
ElitePrimary=BigDiskLaserElite
EliteSecondary=DroneDiskLauncherElite
CanPassiveAquire=yes
Spawns=DDSK
SpawnsNumber=3
SpawnRegenRate=700
SpawnReloadRate=200
FireAngle=32
NavalTargeting=5
LandTargeting=0
Sensors=yes
SensorsSight=10
Strength=1000
Category=AirPower
Armor=medium
TooBigToFitUnderBridge=true
TechLevel=5
Sight=10
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=3000
Soylent=3000
Points=25
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Speed=10
ROT=5
JumpjetSpeed=10
JumpjetClimb=8
JumpjetCrash=12 ;less than 12 and unit cant crash on buildings
JumpJetAccel=10
JumpJetTurnRate=4
JumpjetHeight=750
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=yes
Accelerates=false
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
;MoveSound=FloatingDiscMoveLoop ;no Move sound cause it doesnt stop when unit stops
;CreateSound=FloatingDiscCreated
BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
MovementZone=Fly
Crashable=yes
TiltCrashJumpjet=no ;fall down straigt
ConsideredAircraft=yes
MoveToShroud=yes
ThreatPosed=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=20
MinDebris=17
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=50
OpportunityFire=yes
DeathWeapon=TerrorBomb
DeathWeaponDamageModifier=2
SelfHealing=yes
Trainable=yes
VeteranAbilities=STRONGER
EliteAbilities=FASTER
PreventAttackMove=yes ;=Don't Deploy without command
IsSimpleDeployer=yes
UnloadingClass=MDSKDEPL
DeployFire=yes
DeployToLand=yes
[MDSKDEPL] ;-------------- Deployed Mothership ------------------
UIName=#Name:MDSK
Name=Floating Mothership BASE
Prerequisite=YAWEAP,YATECH
Primary=BigDiskLaser
ElitePrimary=BigDiskLaserElite
Sensors=yes
SensorsSight=10
Strength=1000
Category=AirPower
Armor=concrete
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=10
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=3000
Soylent=3000
Points=25
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Speed=10
ROT=5
JumpjetSpeed=10
JumpjetClimb=8
JumpjetCrash=12
JumpJetAccel=10
JumpJetTurnRate=5
JumpjetHeight=1250
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=yes
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
;MoveSound=FloatingDiscMoveLoop
;CreateSound=FloatingDiscCreated
BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
MovementZone=Fly
Crashable=yes
TiltCrashJumpjet=no ;fall down straigt
ConsideredAircraft=yes
MoveToShroud=yes
ThreatPosed=20 ; This value MUST be 0 for all building addons
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=20
MinDebris=17
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
DeathWeapon=TerrorBomb
DeathWeaponDamageModifier=2
SelfHealing=yes
Trainable=yes
VeteranAbilities=STRONGER
EliteAbilities=FASTER
PreventAttackMove=no
IsSimpleDeployer=yes
UnloadingClass=MDSK
DeployFire=yes
DeployToLand=yes
[DDSK] ;------- Little Attack Drone send from Mothership-------
UIName=#NAME:DDSK
Name=Saucer Drone
Primary=DroneDiskWeapon
Secondary=HornetCollision
Strength=250
Category=AirPower ;must be (else game crashes)
Naval=yes
Armor=light
Spawned=yes
TechLevel=-1
Sight=5
Landable=yes
PitchSpeed=3
PitchAngle=0
RadarInvisible=no
MoveToShroud=yes
PipScale=Ammo
Speed=10
AllowedToStartInMultiplayer=no
Owner=YuriCountry
Cost=50
Points=20
ROT=3
Ammo=5
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
AuxSound1=SubMove
AuxSound2=SubMove
FlightLevel=1000
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;from hornet
SpeedType=Hover
MovementZone=Amphibious
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
Trainable=yes
VeteranAbilities=STRONGER,SIGHT
EliteAbilities=SELF_HEAL,FASTER,FIREPOWER
Code:
[BigDiskLaser] Damage=150 ROF=100 Range=2 Projectile=PlasRingProj Speed=10 Report=WeatherStrike Warhead=PlasRingWH Bright=yes OmniFire=yes CellRangefinding=yes [BigDiskLaserElite] Damage=200 ROF=200 Range=4 Projectile=PlasRingProj Speed=10 Report=WeatherStrike Warhead=PlasRingWHE Bright=yes OmniFire=yes CellRangefinding=yes [DroneDiskLauncher] Damage=1 ROF=150 Range=15 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes [DroneDiskLauncherElite] Damage=1 ROF=150 Range=30 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes [DroneDiskWeapon] Damage=50 ROF=40 Range=6 Speed=40 Projectile=InvisibleAll Warhead=DiskWH Report=FloatingDiscAttack Charges=no LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true ; this flag tells the game to use the special laser draw effect OmniFire=yes Code:
[PlasRingProj] Image=PLASRING ;must be a voxel and visible, else it wont explode under the ship and flies towards the target Arm=10 Shadow=no Acceleration=1 Vertical=yes ;can't turn or do much of anything. Just stays on the vector of its initial shooting (up or down) DetonationAltitude=20000 ; Needs this to prevent premature explosionation since uses same system as nuke [PlasRingWH] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,70%,55%,35%,75%,60%,35%,80%,100% AnimList=CRIVEXP PenetratesBunker=yes InfDeath=4 Bright=yes Sparky=no Fire=no ProneDamage=200% [PlasRingWHE] CellSpread=4 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,70%,55%,35%,75%,60%,35%,80%,100% AnimList=CRIVEXP2 PenetratesBunker=yes InfDeath=4 Bright=yes Sparky=no Fire=no ProneDamage=200% Code:
[DDSK] ; Yuri Drone Flying Disk Cameo=DISKICON AltCameo=DISKUICO Voxel=yes Remapable=yes PrimaryFireFLH=0,0,75 [MDSK] ; Yuri Mothership Flying Disk Cameo=DISKICON Voxel=yes Remapable=yes PrimaryFireFLH=0,0,0 [MDSKDEPL] ; Yuri Mothership Deployed Disk Cameo=DISKICON Voxel=yes Remapable=yes PrimaryFireFLH=0,0,75 [PLASRING] Voxel=yes CU LKO Geändert von Lin Kuei Ominae (25-04-2006 um 16:07 Uhr). |
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#5
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sorry was vergessen
Code:
[VehicleTypes] ... XX=MDSK ;Super Mothership YY=MDSKDEPL ;Super Mothership Base [AircraftTypes] ... XX=DDSK ;Saucer Drone |