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Hier der Eintrag in der Art.ini
[Leopard2] ; Leopard 2A6 Voxel=yes Remapable=yes Cameo=Leo2ICON AltCameo=GTNKUICO PrimaryFireFLH=150,0,100 und hier die Rules.ini ;Leopard 2A6 [Leopard2] UIName=Leopard 2A6 Name=Leopard 2A6 Image=Leopard2 Prerequisite=GAWEAP Primary=120mmL55DM53 Secondary=M60 Strength=940 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=4 Speed=9 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance RequiredHouses=Germans Cost=1500 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart MaxDebris=2 ; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=yes ImmuneToVeins=yes ImmuneToRadiation=yes Size=3 OpportunityFire=yes Explodes=yes Ich habs mit genau dem Code auch bei anderen Einheiten mit anderem Image getestet und es ging... |