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guck mal:
Weapon NapalmMissileWeapon PrimaryDamage = 75.0 PrimaryDamageRadius = 5.0 SecondaryDamage = 40.0 SecondaryDamageRadius = 30.0 DamageType = JET_MISSILES ; since creates FireField to do the flame damage DeathType = EXPLODED AttackRange = 320.0 MinimumAttackRange = 80.0 ; used to be 100.0, but that was too large for mig/missile speed ProjectileObject = NapalmMissile ProjectileExhaust = MissileExhaust VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust FireFX = WeaponFX_NapalmMissile FireSound = MigJetNapalmWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR AcceptableAimDelta = 30 DelayBetweenShots = 300 ; time between shots, msec ClipSize = 2 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 8000 ; how long to reload a Clip, msec AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon AntiGround = Yes ProjectileDetonationFX = WeaponFX_NapalmMissileDetonation ProjectileDetonationOCL = OCL_FireFieldSmall DamageDealtAtSelfPosition = Yes HistoricBonusTime = 3000 HistoricBonusCount = 8 HistoricBonusRadius = 100 HistoricBonusWeapon = FirestormSmallCreationWeapon ProjectileCollidesWith = STRUCTURES AntiAirborneVehicle = Yes AntiAirborneInfantry = No ShowsAmmoPips = Yes End ;------------------------------------------------------------------------------ Weapon BlackNapalmMissileWeapon PrimaryDamage = 75.0 PrimaryDamageRadius = 5.0 SecondaryDamage = 50.0 SecondaryDamageRadius = 30.0 DamageType = JET_MISSILES DeathType = EXPLODED AttackRange = 320.0 MinimumAttackRange = 80.0 ; used to be 100.0, but that was too large for mig/missile speed ProjectileObject = NapalmMissile ProjectileExhaust = MissileExhaust VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust FireFX = WeaponFX_NapalmMissile FireSound = MigJetNapalmWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR AcceptableAimDelta = 30 DelayBetweenShots = 300 ; time between shots, msec ClipSize = 2 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 2000 ; how long to reload a Clip, msec AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon AntiGround = Yes ProjectileDetonationFX = WeaponFX_BlackNapalmMissileDetonation ProjectileDetonationOCL = OCL_FireFieldUpgradedSmall DamageDealtAtSelfPosition = Yes HistoricBonusTime = 3000 HistoricBonusCount = 8 HistoricBonusRadius = 100 HistoricBonusWeapon = BlackNapalmFirestormSmallCreationWeapon ProjectileCollidesWith = STRUCTURES AntiAirborneVehicle = Yes AntiAirborneInfantry = Yes ShowsAmmoPips = Yes End das ist einmal die normale rakete, und die blacknapalm rakete. achtet man jetzt mal auf, ClipReloadTime = 8000 ; how long to reload a Clip, msec und auf, ClipReloadTime = 2000 ; how long to reload a Clip, msec erkennt auch ein kurzsichtiger (so wie ich), dass das upgrade auch die nachladegeschwindigkeit verringert. und zwar von 8 auf 2 sekunden. nix mit trigger. wenn man keine ahnung hat,... ich modde seit RA1 und hab bestimmt genauso viel ahnung wie du wenn es ums modden geht.
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I'll be back! Geändert von CrazyIvan (04-07-2003 um 20:11 Uhr). |