guck mal:
Weapon NapalmMissileWeapon
PrimaryDamage = 75.0
PrimaryDamageRadius = 5.0
SecondaryDamage = 40.0
SecondaryDamageRadius = 30.0
DamageType = JET_MISSILES ; since creates FireField to do the flame damage
DeathType = EXPLODED
AttackRange = 320.0
MinimumAttackRange = 80.0 ; used to be 100.0, but that was too large for mig/missile speed
ProjectileObject = NapalmMissile
ProjectileExhaust = MissileExhaust
VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
FireFX = WeaponFX_NapalmMissile
FireSound = MigJetNapalmWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
AcceptableAimDelta = 30
DelayBetweenShots = 300 ; time between shots, msec
ClipSize = 2 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 8000 ; how long to reload a Clip, msec
AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon
AntiGround = Yes
ProjectileDetonationFX = WeaponFX_NapalmMissileDetonation
ProjectileDetonationOCL = OCL_FireFieldSmall
DamageDealtAtSelfPosition = Yes
HistoricBonusTime = 3000
HistoricBonusCount = 8
HistoricBonusRadius = 100
HistoricBonusWeapon = FirestormSmallCreationWeapon
ProjectileCollidesWith = STRUCTURES
AntiAirborneVehicle = Yes
AntiAirborneInfantry = No
ShowsAmmoPips = Yes
End
;------------------------------------------------------------------------------
Weapon BlackNapalmMissileWeapon
PrimaryDamage = 75.0
PrimaryDamageRadius = 5.0
SecondaryDamage = 50.0
SecondaryDamageRadius = 30.0
DamageType = JET_MISSILES
DeathType = EXPLODED
AttackRange = 320.0
MinimumAttackRange = 80.0 ; used to be 100.0, but that was too large for mig/missile speed
ProjectileObject = NapalmMissile
ProjectileExhaust = MissileExhaust
VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
FireFX = WeaponFX_NapalmMissile
FireSound = MigJetNapalmWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
AcceptableAimDelta = 30
DelayBetweenShots = 300 ; time between shots, msec
ClipSize = 2 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 2000 ; how long to reload a Clip, msec
AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon
AntiGround = Yes
ProjectileDetonationFX = WeaponFX_BlackNapalmMissileDetonation
ProjectileDetonationOCL = OCL_FireFieldUpgradedSmall
DamageDealtAtSelfPosition = Yes
HistoricBonusTime = 3000
HistoricBonusCount = 8
HistoricBonusRadius = 100
HistoricBonusWeapon = BlackNapalmFirestormSmallCreationWeapon
ProjectileCollidesWith = STRUCTURES
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
ShowsAmmoPips = Yes
End
das ist einmal die normale rakete, und die blacknapalm rakete.
achtet man jetzt mal auf,
ClipReloadTime = 8000 ; how long to reload a Clip, msec
und auf,
ClipReloadTime = 2000 ; how long to reload a Clip, msec
erkennt auch ein kurzsichtiger (so wie ich), dass das upgrade auch die nachladegeschwindigkeit verringert. und zwar von 8 auf 2 sekunden. nix mit trigger.
wenn man keine ahnung hat,...
ich modde seit RA1 und hab bestimmt genauso viel ahnung wie du wenn es ums modden geht.
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I'll be back!
Geändert von CrazyIvan (04-07-2003 um 20:11 Uhr).
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