naja in den usa ist es jetzt noch recht früh! also ich denke der kommt heute oder morgen raus!
btw: ich halte diese umfrage für ziemlich überflüssig!
 
- Fixed the "repeat games in the custom match game list" problem. 
- The game can now track who the offending disconnector is in a game. That player will get a loss and also lose a rank point. 
- Changed the lobbies to only list the games contained in that lobby. Also renamed all of them after different countries...USA, Germany, Korea, UK, Australia, China, Europe, Asia, etc. 
- Fixed a problem where the user could sometimes lose connection to Generals Online. 
- Increased the allowed time for game to negotiate matching between players. 
- Added the 0:25 rule for a game to count on Generals Online. 
- Made a change for modders...added –directory command line. 
- Fixed the rank hack where some players appear to have a higher rank than they should. 
- Fixed the "no artwork" problem for a Random Private. 
- Fixed an autosave problem in the Korean/Chinese versions. 
- Fixed a crash related to user DPI setting. 
- Added a new multiplayer map. 
- Made some balance adjustments (may change): 
* Tunnel Network build speed decreased. 
* Marauder Tank hit points increased. 
* Stealth Fighter hit points increased. 
* Explosion damage done by Chinese Nuke Tanks when they are destroyed reduced. 
* Nuke Cannon locomotor changed so it moves the same speed when damaged, not faster. 
* Aurora speed increased after it drops a bomb. Damaged speed increased. 
OTHER THINGS WE'RE LOOKING AT 
- We continue to track down serious error issues. We are working with people who write to 
seriouserror@ea.com. 
- We continue to look at firewall issues. 
- We've been keeping an eye out for online trainers, cheats, etc. 
- We're working on the ladder kit. See previous post for status. 
- We're working on a help bot for the lobbies. 
- We're making more multiplayer maps.