Was ist denn blos mit meiner A-Bombe los ?
Hi !
Ich mach grad ne modmap und da hab ich folgendes Problem :
Also ich hab die Atombombe in sachen Reichweite mal verbessert und die Radioaktivität 10fach verstärkt, was die dauer betrifft. Hier mal der Code :
[Radiation]
RadDurationMultiple=10 ; Number of frames site lasts per level of radiation.
; When rad level goes to zero, rad site deletes itself.
; --> Site lasts ( Level x RadDurationMultiple ) frames.
; For reference, the Nuke puts down 2000 units of radiation.
; A mult. of 3 frames means the rad site is active for 6000
; frames -- something over 3 minutes at 30 Hz.
RadApplicationDelay=12 ; Delay between times when radiation is applied to units.
RadLevelMax=500 ; Maximum radiation allowable in a cell. The cell can actually have more radiation
; but it will only damage as if it had the maximum level.
RadLevelDelay=90 ; Delay in frames between radiation level decrements.
; The level updates this often, but the rate is still as specified
; in RadDurationMultiple.
RadLightDelay=90 ; Delay in frames between radiation lighting intensity decrements.
; This should never be less than the RadLevelDelay, as it will
; produce no visual benefit and just waste processor cycles.
RadLevelFactor=0.2 ; Scales damage done by a given radiation level.
RadLightFactor=0.1 ; Scales the factor brightness plays in the radiation display.
RadTintFactor=1.0 ; Scales the factor tint plays in the radiation display.
RadColor=0,255,0 ; The color of the radiation.
RadSiteWarhead=RadSite ; Sets the warhead used by irradiated tiles.
; Used by radiation that sits around on the map.
[RadSite]
Verses=100%,100%,100%,80%,50%,30%,60%,40%,20%,100%,100%
InfDeath=7
Radiation=yes
[NUKE]
CellSpread=40
PercentAtMax=.01 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=7;
Sparky=no
Tiberium=yes
;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI
AnimList=NUKEANIM ; SJM: This is once again the warhead-related anim
ShakeXlo=4
ShakeXhi=4
ShakeYlo=20
ShakeYhi=20
So, ich kann zwar die A-Bombe abschießen, aber sobald sie aufschlägt und explodiert(dieser komische ball kommt erst noch) bekomm ich nen Internal Error. Was ist da los ?
Nochwas :
Ich hab dann nochmal versucht den Gewittersturm an Reichweite etwas zu verbessern, da bekomme ich ebenfalls nen Internal Error :
; Ion storm control ;gs Now, Weather Control, err... Control
LightningDeferment=250 ; PCG; Number of frames between announcement of strike and its commencement.
LightningDamage=250 ; Damage done by lightning strike. ;used to be 250
LightningStormDuration=240 ; Default ion storm duration in frames. This is overriden by the trigger control. ;used to be 420
LightningWarhead=IonWH ; Warhead used by ion storm strike.
LightningHitDelay=10 ; How often the direct target gets hit in frames ;used to be 150
LightningScatterDelay=5 ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
LightningCellSpread=20 ; and how far away random bolts can go ( n by n square ) ;used to be 10
LightningSeparation=3 ; SJM: city-block distance in cells between clouds/bolts
IonStorms=no ; Are random ion storms going to appear?
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