 
			
				16-04-2005, 20:07
			
			
			
		  
	 | 
	
		
		
		
			  | 
			
				
				 Kanes rechte Hand 
 				
								
			 | 
			  | 
			
				
					Registriert seit: Oct 2002 
					Ort: Im schönen Sauerland 
					
					
						Beiträge: 6.386
					 
					
					
					
					
					
OL Nick: BMuMuW, Arwen 
Style: CnCForen Standard
Style: Standard
  
				
			 | 
		 
		 
		
	 | 
	
	
		
	
		
		
		
		hier die aktuelle liste: 
	Zitat: 
	
	
		
			
				 Patch Balancingänderungen 
16.04.2005 - 15:36 von ]WoM[gamahama 
Hier habt Ihr die komplette Balancingänderung: 
 
Man merke...man hats auf Gondor abgesehen aber das soll einen doch nit hindern für Gondor zu kämpfen! 
 
 
 
# Gandalf's Istari Light, as either Gandalf the Grey or Gandalf the White, no longer kills flying units with one attack. 
# Pikemen Heavy Armor upgrade reduced in order to make infantry units a viable counter to them. 
# Nazgul armor slightly lowered. 
# Saruman's Fireball does more damage to hero units. 
# Saruman now gains Leadership as a default ability. 
# Nazgul normal speed increased slightly. 
# Nazgul swoop speed increased significantly. 
# Fire Archer damage intended to hit the Isengard mine doesn’t increase with every level up. 
# Eomer’s Spear Throw now hits correctly and does proper damage. 
# Rohirrim and Archer Rohirrim had their hitpoints reversed. Fixed. 
# The Catapult’s “Release the Prisoners” toggle no longer damages friendly structures. 
# Theoden now properly receives the Elven Gifts upgrade. 
# Flying units can no longer be immobilized by Lurtz’s Cripple Strike. 
# Fixed an exploit that allowed players to move their worker units (Townsman, Orc Laborer, etc) anywhere on the map by “pushing” them with another friendly unit. 
# Fixed an exploit that allowed Merry, Frodo, Sam, and Pippin to throw two rocks at once. 
# Mumakils now properly damage castle walls and Ent Moots. 
# Saruman no longer retains control of a horde of units if he had cast Domination on them after their banner carrier had died. 
# Heroes no longer gain experience if they’re standing next to an Uruk-hai horde that’s using the Bloodthirsty ability. 
# Mountain Trolls gain an extra armor bonus at level 2. 
# Warg Heavy Armor upgrade increased slightly against normal and flame damage, and reduced slightly against hero damage. 
# The amount of fire damage that the Mumakil requires before it rampages has been increased significantly. 
# Heal reset timer increased from 2 minutes to 3 minutes. 
# Gandalf can only get Shadowfax when upgraded to Gandalf the White. 
# Build time for Gondor and Rohan castle wall upgrades now doubled. 
# Freezing Rain reset timer increased from 3 minutes to 4 minutes. 
# Darkness reset timer reduced from 10 minutes to 4 minutes. 
# Cloud Break reset timer reduced from 6 minutes to 5 minutes. 
# When upgraded with fire arrows, the Gondor Ranger’s pierce damage is now equal to his pierce damage without fire arrows. 
# Theoden's mounted speed increased to match that of the Rohirrim. 
# Gondor’s summoned Rohirrim now come already upgraded with Shields and Heavy Armor. 
# Boromir and Faramir have slightly more hitpoints. 
# Faramir has slightly more armor. 
# Faramir now receives the proper armor type when mounted. 
# Fixed a bug that limited the armor bonus that Gondor Knights received when fully upgraded. They are now tougher when fully upgraded. 
# Orc Fighters armor increased slightly. 
# Ent armor resistance to pierce damage dropped slightly. 
# Elven Warriors and Tower Guards no longer receive a bonus damage from nearby Leadership. 
# Elven Warrior armor increased significantly. 
# Gondor Forge now upgrades to level 2 after earning 750 credits instead of 1200. 
# Gondor Reinforced Gate upgrade cost raised to 1200 credits from 750. 
# Gondor Numenorean Stonework upgrade cost raised to 2500 from 2000. 
# Gondor Keep/Battle Tower Arrow upgrade cost raised to 3000 from 2000. 
# Gondor Banner upgrade cost raised to 600 from 300. 
# Gondor Fire Arrows upgrade cost raised to 800 from 500. 
# Gondor Forged Blades and Heavy Armor upgrade cost raised to 800 from 400. 
# Gondor Ranger armor lowered significantly. 
# Elven Warriors with bows equipped are now crushable. 
# Elven Warriors with swords equipped are now slower and do more damage against cavalry units.
			
		 | 
	 
	 
  
		
		
		
		
		
			
		
		
		
		
		
	
	 |