Hir die weapon ini
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Weapon Raptor2JetMissileWeapon
PrimaryDamage = 100.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 320 ;400.0
MinimumAttackRange = 100.0
AcceptableAimDelta = 30
DamageType = JET_MISSILES
DeathType = EXPLODED
WeaponSpeed = 1000
ProjectileObject = RaptorJetMissile
ProjectileExhaust = MissileExhaust
VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
FireFX = None
FireSound = RaptorJetMissileWeapon
ProjectileDetonationFX = WeaponFX_JetMissileDetonation
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
DelayBetweenShots = 150
ClipSize = 4
ClipReloadTime = 8000
AutoReloadsClip = RETURN_TO_BASE
ProjectileCollidesWith = STRUCTURES
AntiAirborneVehicle = Yes
AntiAirborneInfantry = No
ShowsAmmoPips = Yes
End
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Weapon Raptor2JetLaserGuidedMissileWeapon
PrimaryDamage = 125.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 320.0
MinimumAttackRange = 100.0
AcceptableAimDelta = 30
DamageType = JET_MISSILES
DeathType = EXPLODED
WeaponSpeed = 1000
ProjectileObject = RaptorJetMissile
ProjectileExhaust = MissileExhaust
VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
FireFX = None
FireSound = RaptorJetMissileWeapon
ProjectileDetonationFX = WeaponFX_JetMissileDetonation
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
DelayBetweenShots = 150
ClipSize = 4
ClipReloadTime = 8000
AutoReloadsClip = RETURN_TO_BASE
ProjectileCollidesWith = STRUCTURES
AntiAirborneVehicle = Yes
AntiAirborneInfantry = No
ShowsAmmoPips = Yes
End
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