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-   -   China GattlingCannon amendment of China Laser GattlingCannon??? (http://www.cncforen.de/showthread.php?t=59440)

w888 19-07-2004 03:01

China GattlingCannon amendment of China Laser GattlingCannon???
 
China GattlingCannon amendment of China Laser GattlingCannon???
China GattlingCannon make amendment of front:
1:
WeaponSet
Conditions = None
Weapon = PRIMARY GattlingBuildingGun
AutoChooseSources = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
Weapon = SECONDARY GattlingBuildingGunAir
AutoChooseSources = SECONDARY FROM_PLAYER FROM_AI FROM_SCRIPT
PreferredAgainst = SECONDARY BALLISTIC_MISSILE AIRCRAFT
End

China GattlingCannon make amendment of aback:
1:
WeaponSet
Conditions = None
Weapon = PRIMARY LaserGattlingBuildingGunOne
Weapon = PRIMARY LaserGattlingBuildingGunTwo
AutoChooseSources = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
Weapon = SECONDARY LaserGattlingBuildingGunAirOne
Weapon = SECONDARY LaserGattlingBuildingGunAirTwo
AutoChooseSources = SECONDARY FROM_PLAYER FROM_AI FROM_SCRIPT
PreferredAgainst = SECONDARY BALLISTIC_MISSILE AIRCRAFT
End

China GattlingCannon make amendment of front:
2:
;------------------------------------------------------------------------------
Weapon GattlingBuildingGun
PrimaryDamage = 10.0 ;5.0
PrimaryDamageRadius = 0.0 ; 0 primary radius means hits only intended victim
AttackRange = 225.0
DamageType = Gattling
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge #118alue == effectively instant)
ProjectileObject = NONE
FireFX = WeaponFX_GattlingCannonMachineGunFire
VeterancyFireFX = HEROIC WeaponFX_GattlingCannonMachineGunFireWithRedTracers
FireSound = GattlingCannonWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 250 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
ContinuousFireOne = 1 ; How many shots at the same target constitute Continuous Fire
ContinuousFireTwo = 5 ; How many shots at the same target constitute Continuous Fire Two
ContinuousFireCoast = 2000 ; msec we can coast without firing before we lose Continuous Fire
WeaponBonus = CONTINUOUS_FIRE_MEAN RATE_OF_FIRE 200% ; When the object achieves this state, this weapon gets double the rate of fire
WeaponBonus = CONTINUOUS_FIRE_FAST RATE_OF_FIRE 300% ; This is not cumulative, so with Delay of 40, and #118alues of 2 and 4 for these bonuses, you shoot at (40, 20, 10)
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; ChainGun upgrade
AntiAirborneVehicle = No
AntiAirborneInfantry = No
AntiSmallMissile = No
AntiBallisticMissile = No
AntiGround = Yes
End
;------------------------------------------------------------------------------
Weapon GattlingBuildingGunAir
PrimaryDamage = 5.0
PrimaryDamageRadius = 0.0 ; 0 primary radius means hits only intended victim
AttackRange = 400.0
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge #118alue == effectively instant)
ProjectileObject = NONE
FireFX = WeaponFX_GattlingCannonMachineGunFire
VeterancyFireFX = HEROIC WeaponFX_GattlingCannonMachineGunFireWithRedTracers
FireSound = GattlingCannonWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 250 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
ContinuousFireOne = 1 ; How many shots at the same target constitute Continuous Fire
ContinuousFireTwo = 5 ; How many shots at the same target constitute Continuous Fire Two
ContinuousFireCoast = 2000 ; msec we can coast without firing before we lose Continuous Fire
WeaponBonus = CONTINUOUS_FIRE_MEAN RATE_OF_FIRE 200% ; When the object achieves this state, this weapon gets double the rate of fire
WeaponBonus = CONTINUOUS_FIRE_FAST RATE_OF_FIRE 300% ; This is not cumulative, so with Delay of 40, and #118alues of 2 and 4 for these bonuses, you shoot at (40, 20, 10)
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; ChainGun upgrade
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiSmallMissile = No
AntiBallisticMissile = Yes
AntiGround = No
End
;---------------------------------------------------------------------------------
;Given to the overlord tank so its AI can target air manually from out of range. Must match
;GattlingBuildingGunAirs range
;------------------------------------------------------------------------------
Weapon GattlingBuildingGunAirDummy
PrimaryDamage = 0.0001
PrimaryDamageRadius = 0.0 ; 0 primary radius means hits only intended victim
AttackRange = 400.0
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge #118alue == effectively instant)
ProjectileObject = NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 500 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiSmallMissile = No
AntiBallisticMissile = Yes
AntiGround = No
End
;------------------------------------------------------------------------------
Weapon SpectreGattlingGun
PrimaryDamage = 90.0
PrimaryDamageRadius = 0.0 ; 0 primary radius means hits only intended victim
AttackRange = 2222.0 ; huge range
DamageType = Gattling
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge #118alue == effectively instant)
ProjectileObject = NONE
FireFX = WeaponFX_SpectreGattlingMuzzleFlash
VeterancyFireFX = HEROIC WeaponFX_GattlingCannonMachineGunFireWithRedTracers
FireSound = SpectreGunshipGattlingWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
ContinuousFireOne = 1 ; How many shots at the same target constitute Continuous Fire
ContinuousFireTwo = 2 ; How many shots at the same target constitute Continuous Fire Two
ContinuousFireCoast = 2000 ; msec we can coast without firing before we lose Continuous Fire
WeaponBonus = CONTINUOUS_FIRE_MEAN RATE_OF_FIRE 200% ; When the object achieves this state, this weapon gets double the rate of fire
WeaponBonus = CONTINUOUS_FIRE_FAST RATE_OF_FIRE 300% ; This is not cumulative, so with Delay of 40, and #118alues of 2 and 4 for these bonuses, you shoot at (40, 20, 10)
; WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; ChainGun upgrade
AntiAirborneVehicle = No
AntiAirborneInfantry = No
AntiSmallMissile = No
AntiBallisticMissile = No
AntiGround = Yes
End

China GattlingCannon make amendment of aback:
2:
Weapon LaserGattlingBuildingGunOne
PrimaryDamage = 70.0
PrimaryDamageRadius = 0.0
AttackRange = 2250.0
DamageType = GATTLING
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge #118alue == effectively instant)
LaserName = AvengerTargetingLaserBeam
LaserBoneName = Muzzle01
FireFX = WeaponFX_AvengerTargetDesignator
FireSound = LaserCrusaderWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
;WeaponBonus = DRONE_SPOTTING RATE_OF_FIRE 200%
;WeaponBonus = DRONE_SPOTTING RANGE 200%
;WeaponBonus = DRONE_SPOTTING DAMAGE 200%
End



Weapon LaserGattlingBuildingGunAirOne
PrimaryDamage = 5.0
PrimaryDamageRadius = 0.0
AttackRange = 400.0
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge #118alue == effectively instant)
LaserName = AvengerTargetingLaserBeam
LaserBoneName = Muzzle01
FireFX = WeaponFX_AvengerTargetDesignator
FireSound = LaserCrusaderWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
;WeaponBonus = DRONE_SPOTTING RATE_OF_FIRE 200%
;WeaponBonus = DRONE_SPOTTING RANGE 200%
;WeaponBonus = DRONE_SPOTTING DAMAGE 200%
End



Weapon LaserGattlingBuildingGunTwo
PrimaryDamage = 70.0
PrimaryDamageRadius = 0.0
AttackRange = 2250.0
DamageType = GATTLING
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge #118alue == effectively instant)
LaserName = AvengerTargetingLaserBeam
LaserBoneName = Muzzle02
FireFX = WeaponFX_AvengerTargetDesignator
FireSound = LaserCrusaderWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
;WeaponBonus = DRONE_SPOTTING RATE_OF_FIRE 200%
;WeaponBonus = DRONE_SPOTTING RANGE 200%
;WeaponBonus = DRONE_SPOTTING DAMAGE 200%
End



Weapon LaserGattlingBuildingGunAirTwo
PrimaryDamage = 85.0
PrimaryDamageRadius = 0.0
AttackRange = 4000.0
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge #118alue == effectively instant)
LaserName = AvengerTargetingLaserBeam
LaserBoneName = Muzzle02
FireFX = WeaponFX_AvengerTargetDesignator
FireSound = LaserCrusaderWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
;WeaponBonus = DRONE_SPOTTING RATE_OF_FIRE 200%
;WeaponBonus = DRONE_SPOTTING RANGE 200%
;WeaponBonus = DRONE_SPOTTING DAMAGE 200%
End



Weapon SpectreGattlingGun
PrimaryDamage = 190.0
PrimaryDamageRadius = 0.0
AttackRange = 3000.0
DamageType = GATTLING
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge #118alue == effectively instant)
LaserName = AvengerTargetingLaserBeam
LaserBoneName = Muzzle01
FireFX = WeaponFX_AvengerTargetDesignator
FireSound = LaserCrusaderWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
;WeaponBonus = DRONE_SPOTTING RATE_OF_FIRE 200%
;WeaponBonus = DRONE_SPOTTING RANGE 200%
;WeaponBonus = DRONE_SPOTTING DAMAGE 200%
End



Weapon LaserGattlingBuildingGunAirDummy
PrimaryDamage = 0.0001
PrimaryDamageRadius = 0.0
AttackRange = 400.0
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0
ProjectileObject = NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 500
ClipSize = 0
ClipReloadTime = 0
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiSmallMissile = No
AntiBallisticMissile = Yes
AntiGround = No
End

ask gold opinion...... to. ask gold opinion...... to. ask gold opinion...... to.

Chriz 19-07-2004 13:21

Irgendwie nervt der Typ langsam :-/

CheeseMMX 19-07-2004 15:19

@Chriz da gebe ich dir recht :yes:Aber warum? :confused:

Dak1ne 19-07-2004 17:13

Ich kappiere net was der von uns will :-/

Bin ich da der einzigste, oder geht es euch genauso ???

w888 19-07-2004 19:33

China GattlingCannon amendment of China Laser GattlingCannon???

-NighTmare- 19-07-2004 19:48

Warum soll er nerven? :rolleyes:


Tell it in easy English, what do you want from us, please:scan:

TnT 19-07-2004 19:50

Could you please describe your problem a little bit more precise? This is a german forum, so please try to build full understandable sentences.

Manulu 19-07-2004 19:56

Irgentwie is der Typ doch lustig :hdl: . Gibt sich immer so viel Mühe ...

Dak1ne 19-07-2004 21:47

das zeug is doch eh nur alles kopiert :yes:

kappiere aber immer noch nicht was er meint

Wostok 20-07-2004 15:16

Hahaha witz das iss alles nur kopiert ,,,,, natürlich iss fast alles kopiert weil die codes nun mal von EA gemacht worden sind .....
Also wenn ich ihn verstanden hab hat er das chinesische Gattling so umgecodet das es einen Laserstrahl schießt .....
Deshalb auch in der ShellMap ....
Warum er das hier postet weiß ich auch nich. scheint ja zu funzen .... :confused:

GammaGandalf 20-07-2004 17:29

warum der des macht? Wohl um ihn zu vergöttern weil er so tolle Sachen kann und so ich kenn des zu gut des machen so ein paar Spackos aus meiner Klasse immer! :rolleyes:

teamHQ|kIrK 22-07-2004 18:45

wenn 's so iss wie 's scheint dann ghört des zeugs in 's mod forum!
macht des ma bitte jemand!
d.h. er hat schon wieder nen beitrag ins falsche forum gepostet!!! :mad:
...wollt ich nur mal anmerken...

-NighTmare- 22-07-2004 19:51

Ganz ruhig, Mann! :mad:

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