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Zitat:
nicht jeder manche spielen auch nur auf "Angriff" |
Zitat:
[klugscheiss] außerdem hast du ein , nach den "nicht jeder" vergessen :stick: [/klugscheiß] ;) ___ Ich finde, dass die SWs zwar dazugehören, es aber auch nen Knopf geben sollte, womit man die abschalten kann... |
Zitat:
Ganz meine meinung ich mag auch panzer schlachten! :eg: Mit den sw das is schon ne sache... und wenn einer eine hat dann will man icht das der auf deine eigene basis schießt :( ... Mfg sirkevin (online name) _________________ Sie wollen den besten ? Hier bin ich!:king: |
ich hab' C&C einfach gehackt :grr:
jetzt dauert das Aufladen jeder SW 5000 min :D |
lol, da hat der Chinese verloren, muss ich auch mal machen :D ;)
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warum haben die Chinesen denn dann verloren?
einfach boomen und schon fertig ich hab die Anleitung im "Wieviele CPU-Schwer habt ihr schon geschlagen?" geschrieben aber ich poste sie hier noch einmal Anleitung: erstelle unter .../Generals/Data einen "ini"-Ordner und dahinein die "SpecialPower.ini" (geht am besten mit dem "editor", den findest du unter "Zubehör") ; FILE: SpecialPower.ini ////////////////////////////////////////////////////// ; This file contains all the special power definitions and the common data ; to all special powers. Special powers are things like the super ; weapons that are available after a certain time is up and the player ; meets all the prereqs. The don't have to be weapons tho, some special powers ; heal units, or steal units from other players ; ///////////////////////////////////////////////////////////////////////////// ;----------------------------------------------------------------------------- SpecialPower SuperweaponDaisyCutter Enum = SPECIAL_DAISY_CUTTER ReloadTime = 360000 ; in milliseconds RequiredScience = SCIENCE_DaisyCutter PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ; Lifetime of a Look done belonging to the firing player ViewObjectRange = 250 ; And how far it can see RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponParadropAmerica Enum = SPECIAL_PARADROP_AMERICA ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_Paradrop1 PublicTimer = No SharedSyncedTimer = Yes RadiusCursorRadius = 50 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponCarpetBomb Enum = SPECIAL_CARPET_BOMB ReloadTime = 150000 ; in milliseconds ;;;RequiredScience = SCIENCE_CarpetBomb;;; Never ever ever use a required science with a public timer, since the hiddenbyscience never clears PublicTimer = Yes SharedSyncedTimer = Yes ViewObjectDuration = 40000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponClusterMines Enum = SPECIAL_CLUSTER_MINES ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_ClusterMines PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponEMPPulse Enum = SPECIAL_EMP_PULSE ReloadTime = 360000 ; in milliseconds RequiredScience = SCIENCE_EMPPulse PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 200 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponCrateDrop Enum = SPECIAL_CRATE_DROP ReloadTime = 600000 ; in milliseconds RequiredScience = SCIENCE_CrateDrop PublicTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponA10ThunderboltMissileStrike Enum = SPECIAL_A10_THUNDERBOLT_STRIKE ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_A10ThunderboltMissileStrike1 PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 50 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponNapalmStrike Enum = SPECIAL_NAPALM_STRIKE ReloadTime = 600000 ; in milliseconds RequiredScience = SCIENCE_NapalmStrike PublicTimer = Yes SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponNeutronMissile Enum = SPECIAL_NEUTRON_MISSILE ReloadTime = 360000000 ; in milliseconds. min is 2x door/open close time! ; InitiateSound = AirRaidSiren plays at source InitiateAtLocationSound = NukeAirRaidSiren ; plays at target PublicTimer = Yes ViewObjectDuration = 40000 ViewObjectRange = 250 RadiusCursorRadius = 210 End ; ----------------------------------------------------------------------------- SpecialPower SuperweaponDetonateDirtyNuke Enum = SPECIAL_DETONATE_DIRTY_NUKE ReloadTime = 30000; PublicTimer = No InitiateSound = MisGLA07Convoy16 ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponScudStorm Enum = SPECIAL_SCUD_STORM ReloadTime = 300000000 ; in milliseconds. min is 2x door/open close time! InitiateSound = ScudStormInitiated PublicTimer = Yes ViewObjectDuration = 40000 ViewObjectRange = 250 RadiusCursorRadius = 200 ; align with ObjectCreationList.ini's DeliveryDecalRadius End ;----------------------------------------------------------------------------- SpecialPower SuperweaponArtilleryBarrage Enum = SPECIAL_ARTILLERY_BARRAGE ReloadTime = 300000 ; in milliseconds. min is 2x door/open close time! RequiredScience = SCIENCE_ArtilleryBarrage1 InitiateSound = FireArtilleryCannonSound PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 125 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponCashHack Enum = SPECIAL_CASH_HACK ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_CashHack1 PublicTimer = No SharedSyncedTimer = Yes InitiateAtLocationSound = CashHackActivate End ;----------------------------------------------------------------------------- SpecialPower SpecialPowerSpySatellite Enum = SPECIAL_SPY_SATELLITE ReloadTime = 60000 ; in milliseconds PublicTimer = No RadiusCursorRadius = 300 ; align with system.ini's SpySatellitePing's ShroudClearingRange InitiateAtLocationSound = SpySatellite End ;----------------------------------------------------------------------------- SpecialPower SpecialPowerSpyDrone Enum = SPECIAL_SPY_DRONE ReloadTime = 90000 ; in milliseconds PublicTimer = No RequiredScience = SCIENCE_SpyDrone InitiateAtLocationSound = SpyDroneCreate RadiusCursorRadius = 250 ; align with factionunit.ini's SpyDrone's FinalVision End ;----------------------------------------------------------------------------- SpecialPower SpecialPowerRadarVanScan Enum = SPECIAL_RADAR_VAN_SCAN ReloadTime = 30000 ; in milliseconds PublicTimer = No InitiateAtLocationSound = RadarVanScan RadiusCursorRadius = 150 ; align with system.ini's RadarVanPing's ShroudClearingRange End ;----------------------------------------------------------------------------- SpecialPower SpecialPowerDefector Enum = SPECIAL_DEFECTOR ReloadTime = 600000 ; in milliseconds RequiredScience = SCIENCE_Defector PublicTimer = No End ; ----------------------------------------------------------------------------- SpecialPower SuperweaponTerrorCell Enum = SPECIAL_TERROR_CELL ReloadTime = 600000 ; in milliseconds RequiredScience = SCIENCE_TerrorCell PublicTimer = Yes InitiateSound = TerrorCellActivated End |
der Text war zu lang, deshalb geht's hier weiter
; ----------------------------------------------------------------------------- SpecialPower SuperweaponRebelAmbush Enum = SPECIAL_AMBUSH ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_RebelAmbush1 PublicTimer = No InitiateAtLocationSound = RebelAmbushActivated SharedSyncedTimer = Yes RadiusCursorRadius = 50 End ; ----------------------------------------------------------------------------- SpecialPower SuperweaponBlackMarketNuke Enum = SPECIAL_BLACK_MARKET_NUKE ReloadTime = 600000 ; in milliseconds. min is 2x door/open close time! RequiredScience = SCIENCE_BlackMarketNuke PublicTimer = Yes SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ; ------------------------------------------------------------------------------ SpecialPower SuperweaponAnthraxBomb Enum = SPECIAL_ANTHRAX_BOMB ReloadTime = 360000 ; in millisecons. min is 2x door/open close time! RequiredScience = SCIENCE_AnthraxBomb PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 200 End ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityMissileDefenderLaserGuidedMissiles Enum = SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES ReloadTime = 0 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityTankHunterTNTAttack Enum = SPECIAL_TANKHUNTER_TNT_ATTACK ReloadTime = 7500 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;Colonel Burton places remote C4 charges in order to detonate them at his ;leisure. This is actually used by two different buttons. One requires no ;target, and that tells the ability system that it wants to explode all ;charges. With a target it decides to add a new charge. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityColonelBurtonRemoteCharges Enum = SPECIAL_REMOTE_CHARGES ReloadTime = 0 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;Colonel Burton places timed C4 charges that explode after a period of time. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityColonelBurtonTimedCharges Enum = SPECIAL_TIMED_CHARGES ReloadTime = 0 ; in milliseconds PublicTimer = No ViewObjectRange = 100 End ;----------------------------------------------------------------------------- ;The hacker disables a building via hacking data. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityHackerDisableBuilding Enum = SPECIAL_HACKER_DISABLE_BUILDING ReloadTime = 4000 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The black lotus captures control of a building via hacking. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityBlackLotusCaptureBuilding Enum = SPECIAL_BLACKLOTUS_CAPTURE_BUILDING ReloadTime = 0 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The ranger captures control of a building. ;Author: Steven -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityRangerCaptureBuilding Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING ReloadTime = 15000 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The redguard captures control of a building. ;Author: Steven -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityRedGuardCaptureBuilding Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING ReloadTime = 15000 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The rebel captures control of a building. ;Author: Steven -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityRebelCaptureBuilding Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING ReloadTime = 15000 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The black lotus disables a vehicle temporarily via hacking. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityBlackLotusDisableVehicleHack Enum = SPECIAL_BLACKLOTUS_DISABLE_VEHICLE_HACK ReloadTime = 0 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The black lotus steals cash from a supply depot via hacking. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityBlackLotusStealCashHack Enum = SPECIAL_BLACKLOTUS_STEAL_CASH_HACK ReloadTime = 2000 ; in milliseconds PublicTimer = No End ;------------------------------------------------------------------------------ SpecialPower SuperweaponCIAIntelligence Enum = SPECIAL_CIA_INTELLIGENCE ReloadTime = 120000 ; in milliseconds PublicTimer = No InitiateSound = CIAIntelligenceActivate End ;------------------------------------------------------------------------------ SpecialPower SuperweaponEmergencyRepair Enum = SPECIAL_REPAIR_VEHICLES ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_EmergencyRepair1 PublicTimer = No SharedSyncedTimer = Yes RadiusCursorRadius = 100 InitiateAtLocationSound = EmergencyRepairActivate End ;------------------------------------------------------------------------------ ;Allow a bombtruck (or something else maybe?) to copy another enemy vehicle ;using stealth rules ;Author: Kris -- August 2002 ;------------------------------------------------------------------------------ SpecialPower SpecialAbilityDisguiseAsVehicle Enum = SPECIAL_DISGUISE_AS_VEHICLE ReloadTime = 0 ; in milliseconds PublicTimer = No End ;------------------------------------------------------------------------------ ;Fires particle uplink cannon! ;Author: Kris -- September 2002 ;------------------------------------------------------------------------------ SpecialPower SuperweaponParticleUplinkCannon Enum = SPECIAL_PARTICLE_UPLINK_CANNON ReloadTime = 240000000 ; in milliseconds PublicTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 End ;------------------------------------------------------------------------------ ; Placeholder for the "Cash Bounty" Special Ability... ;------------------------------------------------------------------------------ SpecialPower SpecialAbilityCashBounty1 Enum = SPECIAL_CASH_BOUNTY RequiredScience = SCIENCE_CashBounty1 PublicTimer = No End SpecialPower SpecialAbilityCashBounty2 Enum = SPECIAL_CASH_BOUNTY RequiredScience = SCIENCE_CashBounty2 PublicTimer = No End SpecialPower SpecialAbilityCashBounty3 Enum = SPECIAL_CASH_BOUNTY RequiredScience = SCIENCE_CashBounty3 PublicTimer = No End ;----------------------------------------------------------------------------- ;Allows the strategy center to change battle plans. ;Author: Kris -- September 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityChangeBattlePlans Enum = SPECIAL_CHANGE_BATTLE_PLANS ReloadTime = 0 ; in milliseconds End ;----------------------------------------------------------------------------- ;Orders the ambulance to cleanup an area surrounding specified target location. ;Author: Kris -- September 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityAmbulanceCleanupArea Enum = SPECIAL_CLEANUP_AREA ReloadTime = 0 ; in milliseconds RadiusCursorRadius = 110 ;Weapon range is 100 -- but add 10 to compensate for vehicle size. End ;------------------------------------------------------------------------------ ;Launches the Baikonur rocket -- cutscene at end of GLA08! ;Author: Kris -- November 2002 ;------------------------------------------------------------------------------ SpecialPower SuperweaponLaunchBaikonurRocket Enum = SPECIAL_LAUNCH_BAIKONUR_ROCKET ReloadTime = 0; in milliseconds End |
Und du geistiger Blumenkohl musstest das jetz natürlich auch in 2 threads posten. :bang:
Schau, kleiner, tust du so machen: Du posten das Zeuch in einen Thread tun. Du setzen in demn anderen Thread einen Link zu dem ersten machen. Hattu fertich. Xylakant. |
hätte ich vielleicht machen sollen
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Alle Zeitangaben in WEZ +2. Es ist jetzt 08:13 Uhr. |
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